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Cute trailer moodboard (◑o◐)

Everyone loves gifs, it’s in our DNA.

New Grass Who Dis?

Grass particle system.

Lightning

Exploring lightning magic.

Skybox

Using the Unity procedural skybox in combination with some cloud dithering.

Dither Shader Complete

Dither shader is complete. Getting the noise/shadowing balance has been difficult.

Smoke Grenades

Faux smoke-grenade effect from CS2 with a particle system in Unity turned out better than expected.

Dramatic Colors

Love this palette, it’s so dramatic.

Spectral Pixel Font

Working on a new pixel font for the game.

Depth Based Lighting Dither

Dynamic dithered lighting, so exciting.

Revisiting Animations

Revisiting animation to introduce more movement and life.

Balancing noise and color

The more difficult part of this visual style is balancing colors and dither-noise. Too much of either and everything looks bad.

Gravity aka ‘big sticky ball’ magic.

Gravity is like a big sticky goo ball, that sorta sucks things in very slowly.

I’m fascinated with particle emitters.

If your flames don’t look right, your gamez don’t look right.

Early visual exploration.

Peak gamedev moment with this.

Playing with fire.

Poppy are invulnerable to fire, fyi.