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© 2026 Spectra Foundry
Everyone loves gifs, it’s in our DNA.
Grass particle system.
Exploring lightning magic.
Using the Unity procedural skybox in combination with some cloud dithering.
Dither shader is complete. Getting the noise/shadowing balance has been difficult.
Faux smoke-grenade effect from CS2 with a particle system in Unity turned out better than expected.
Love this palette, it’s so dramatic.
Working on a new pixel font for the game.
Dynamic dithered lighting, so exciting.
Revisiting animation to introduce more movement and life.
The more difficult part of this visual style is balancing colors and dither-noise. Too much of either and everything looks bad.
Gravity is like a big sticky goo ball, that sorta sucks things in very slowly.
If your flames don’t look right, your gamez don’t look right.
Peak gamedev moment with this.
Poppy are invulnerable to fire, fyi.