Category: GameDevPage 1 of 2

Gameplay Recording

Testing various ways to record gameplay for the trailer.

Puzzles

Building a puzzle-interaction system

Music

Exploring music for everything. Going for a sorta melancholic, paranoia.

Logs and things.

Scenic stuff and little details.

Cloth simulators are magic.

Cloth simulation it’s the best.

New Grass Who Dis?

Grass particle system.

Lightning

Exploring lightning magic.

Skybox

Using the Unity procedural skybox in combination with some cloud dithering.

Dither Shader Complete

Dither shader is complete. Getting the noise/shadowing balance has been difficult.

Smoke Grenades

Faux smoke-grenade effect from CS2 with a particle system in Unity turned out better than expected.

Dramatic Colors

Love this palette, it’s so dramatic.

Depth Based Lighting Dither

Dynamic dithered lighting, so exciting.

Revisiting Animations

Revisiting animation to introduce more movement and life.

Balancing noise and color

The more difficult part of this visual style is balancing colors and dither-noise. Too much of either and everything looks bad.

Gravity aka ‘big sticky ball’ magic.

Gravity is like a big sticky goo ball, that sorta sucks things in very slowly.