Category: GameDevPage 1 of 3

Demo Available Now!

The demo is now available through my patreon, you only need to sign up for a free account. If you have feedback please send to this email: smith@spectrafoundry.com…

Demo stuff.

Getting things together for the demo. If you would like to support, please check out my patreon: https://www.patreon.com/spectrafoundry Thanks!

Steam Page!

Poppy Sanctum is now on Steam, check out it out and please wishlist!

Buoyancy and Music

I’ve built a system to swim in water. Currently on sfx/music.

Flooding?

I like the idea of a mechanic that can flood everything. The visuals are really splendid.

Gameplay Recording

Testing various ways to record gameplay for the trailer.

Puzzles

Building a puzzle-interaction system

Music

Exploring music for everything. Going for a sorta melancholic, paranoia.

Logs and things.

Scenic stuff and little details.

Cloth simulators are magic.

Cloth simulation it’s the best.

New Grass Who Dis?

Grass particle system.

Lightning

Exploring lightning magic.

Skybox

Using the Unity procedural skybox in combination with some cloud dithering.

Dither Shader Complete

Dither shader is complete. Getting the noise/shadowing balance has been difficult.

Smoke Grenades

Faux smoke-grenade effect from CS2 with a particle system in Unity turned out better than expected.