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The demo is now available through my patreon, you only need to sign up for a free account. If you have feedback please send to this email: smith@spectrafoundry.com…
Getting things together for the demo. If you would like to support, please check out my patreon: https://www.patreon.com/spectrafoundry Thanks!
Poppy Sanctum is now on Steam, check out it out and please wishlist!
I’ve built a system to swim in water. Currently on sfx/music.
I like the idea of a mechanic that can flood everything. The visuals are really splendid.
Testing various ways to record gameplay for the trailer.
Building a puzzle-interaction system
Exploring music for everything. Going for a sorta melancholic, paranoia.
Scenic stuff and little details.
Cloth simulation it’s the best.
Grass particle system.
Exploring lightning magic.
Using the Unity procedural skybox in combination with some cloud dithering.
Dither shader is complete. Getting the noise/shadowing balance has been difficult.
Faux smoke-grenade effect from CS2 with a particle system in Unity turned out better than expected.